Learning Management through Games from the Poll Everywhere Website to Improve Learning Achievement in the Digital Media Production Unit for First-Year Vocational Certificate Students
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Abstract
This research aimed to: (1) compare the learning achievement in the "Digital Media Production" unit of first-year Vocational Certificate students before and after implementing learning management through the Poll Everywhere website, and (2) study the students’ satisfaction towards learning management using the Poll Everywhere website. The sample group consisted of 32 first-year Vocational Certificate students from Room A14, Muban Kru Technology College, selected through cluster sampling. The research instruments included: a learning management plan using the Poll Everywhere website, an academic achievement test, and a satisfaction questionnaire. The collected data were analyzed using descriptive statistics, including mean, standard deviation, and a Dependent Sample t-test.
The research findings revealed that: (1) The students who received learning through the Poll Everywhere website had significantly higher post-learning achievement scores (Mean = 20.84, S.D. = 7.45) compared to their pre-learning scores (Mean = 9.88, S.D. = 4.29), at the .05 level of significance. (2) The students’ overall satisfaction with the learning management using the Poll Everywhere website was at a high level (Mean = 3.92, S.D. = 0.69).