Developing English Vocabulary Memory on Food and Drinks by Using Game-Based Learning for Grade 3 Students

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ชุติพัฒน์ วีระชวนะศักดิ์
สมถวิล วิจิตรวรรณา

Abstract

This research aimed to: 1) develop third-grade elementary students in memorizing English vocabulary related to food and drinks, achieving a test score of at least 60% using Game-based Learning; 2) Examine student satisfaction with the Game-based Learning method.  The sample group consisted of 39 third-grade students from Wat Thong Sutthararam School.  The research employed a One Group Pretest-Posttest Design.  The research instruments included: a lesson plan; educational games on food and drinks; a 10-item spelling test with a content validity index (IOC) of 0.67-1.0; and a 5-level satisfaction questionnaire with a content validity index (IOC) of 0.67-1.0.  Statistical analysis involved percentages, means, and standard deviations.


The results revealed that the 39 third-grade students from Wat Thong Suttharam School showed a mean pretest score of 3.69 (SD 1.85) and a mean posttest score of 8.03 (SD 1.35) after using the Game-based Learning method.  All students demonstrated higher scores after the intervention.  Overall student satisfaction with the Game-based Learning method was rated as "very high," with individual item ratings also predominantly "very high" and "high."

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Developing English Vocabulary Memory on Food and Drinks by Using Game-Based Learning for Grade 3 Students (วีระชวนะศักดิ์ ช. . & วิจิตรวรรณา ส. . , Trans.). (2025). The 15th Benjamit National and International Conference, 15(4), 42-53. https://benjamit.thonburi-u.ac.th/ojs/bmv15/article/view/155
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Research Article

How to Cite

Developing English Vocabulary Memory on Food and Drinks by Using Game-Based Learning for Grade 3 Students (วีระชวนะศักดิ์ ช. . & วิจิตรวรรณา ส. . , Trans.). (2025). The 15th Benjamit National and International Conference, 15(4), 42-53. https://benjamit.thonburi-u.ac.th/ojs/bmv15/article/view/155