Development of an Adventure Game to Enhance Mathematics Learning for Grade 6 Students

Main Article Content

อนันต์พล ชื่นชม
ภนิดา โพธิ์เกษม
ณัฐชฎา พิมพาภรณ์
รัชเมธี รชตวัฒนกุล

Abstract

This study employed a pre-experimental research design, specifically a one-group pretest–posttest design. The objectives were: (1) to develop an adventure-based game to enhance mathematics learning for Grade 6 students, and (2) to compare students’ mathematics learning achievement before and after learning through the developed game. The population consisted of 53 Grade 6 students from Wat Phonmanee School, and the sample group included 30 students selected through purposive sampling. The experiment was conducted from May to September 2024. The research instruments included: (1) an adventure-based game developed based on the Software Development Life Cycle (SDLC), and (2) a mathematics learning achievement test validated by experts. The statistical methods used for data analysis were mean, standard deviation, and the dependent t-test.


            The results revealed that the students’ posttest scores (x̄= 22.47, S.D. = 2.74) were significantly higher than their pretest scores (x̄= 14.90, S.D. = 2.51) at the .05 level of significance. Furthermore, the developed adventure-based game had an Effectiveness Index (E.I.) of 0.50, indicating that the students’ learning progress increased by 50 percent, which met the established criteria.

Article Details

How to Cite
Development of an Adventure Game to Enhance Mathematics Learning for Grade 6 Students. (2026). การประชุมวิชาการระดับชาติและนานาชาติ เบญจมิตรวิชาการ ครั้งที่ 16, 3(3-2), 69-80. https://benjamit.thonburi-u.ac.th/ojs/index.php/bmv16/article/view/881
Section
Research Article

How to Cite

Development of an Adventure Game to Enhance Mathematics Learning for Grade 6 Students. (2026). การประชุมวิชาการระดับชาติและนานาชาติ เบญจมิตรวิชาการ ครั้งที่ 16, 3(3-2), 69-80. https://benjamit.thonburi-u.ac.th/ojs/index.php/bmv16/article/view/881