การประชุมวิชาการระดับชาติและนานาชาติ เบญจมิตรวิชาการ ครั้งที่ 15
The 15th Benjamit National and International Academic Conference
Development of Grade 8 Human Nutrition Learning Outcomes through The 5 E’s of Inquiry-based Learning Combined with Board Games
The purpose of this study is to: 1) create the 5E’s of Inquiry-Based Learning management system integrated with the board game "Magic Land of Nutrients" to achieve the 80/80 efficiency criterion; 2) assess improvements in learning outcomes on the "Nutrients in Humans" topic for Grade 8 students using the "Magic Land of Nutrients" board game and the 5E’s of inquiry-based learning approach; and 3) assess students' satisfaction with the integration of the two learning methods. The target group consists of twenty-three Suankularb Wittayalai Thonburi School Grade 8 students. Among the study tools are 1) learning management plans, 2) board games, 3) an assessment of learning achievement, and 4) a survey on student satisfaction. Data analysis involves identifying the relative gain score, mean, standard deviation, developmental testing of media and instructional packages (E1/E2). The research was grounded in the 5E model and game-based learning theory. Development score is calculated by the utilization of relative gain score to evaluate student improvement. The results show that: 1) the "Magic Land of Nutrients" board game and the 5E’s of inquiry-based learning management plan exceeded the 80/80 efficiency requirement with an efficiency of 84.06/80.22. 2) Students had an overall average relative gain score of 65.66 in academic achievement on the topic of Human Nutrition, indicating a high level of improvement. 3) Students expressed a high level of satisfaction (μ = 3.92, σ = 0.80).
Copyright (c) 2025 The 15th Benjamit National and International Conference
Marketing Mix Factors Affecting Consumers' Decision to Use Cat Cafe Services in Surat Thani Province
This research aimed to (1) study the level of marketing mix factors of cat café services among consumers in Surat Thani Province, (2) study the level of decision making in choosing to use cat café services among consumers in Surat Thani Province, and (3) study the marketing mix factors of services affecting the decision making in choosing to use cat café services among consumers in Surat Thani Province. The sample group consisted of 400 consumers who visited cat cafes in Surat Thani Province. The instrument used was a questionnaire with a reliability of 0.941 The statistics used for data analysis were descriptive statistics and multiple regression analysis. The results of the study found that (1) the marketing mix factors of cat café services of consumers in Surat Thani Province, the aspect with the highest average value was the personal aspect, (2) the decision to use cat café services of consumers in Surat Thani Province, the aspect with the highest average value was the post-purchase behavior aspect, and (3) the marketing mix factors of price, distribution channel, physical characteristics, product, and service process affect the decision to use cat café services of consumers in Surat Thani Province with statistical significance at the 0.05 level.
เสาวภา เมืองแก่น
The Relationship between Personal Factors, ERG Theory Motivation Factors and Employee Job Satisfaction of Xuzhou Zhongjin Shanty TownReconstruction and Construction Co., Ltd.
This quantitative study examines the relationship between personal factors, ERG theory motivation factors, and employee job satisfaction at Xuzhou Zhongjin Shantytown Renovation and Construction Co., Ltd., a leading Chinese company in urban renewal. Using stratified random sampling, data were collected from 162 employees across all departments and management levels via a validated questionnaire. Statistical analyses included descriptive statistics (frequencies, percentages, means, standard deviations) to summarize sample characteristics and variable distributions, and inferential statistics to test hypothesized relationships. Specifically, t-tests and ANOVA with post-hoc tests were employed to compare mean job satisfaction levels across different groups based on personal factors, while Pearson correlation coefficients were used to assess the strength and direction of the linear relationship between ERG needs and job satisfaction. The results revealed that age, education level, position level, and work experience were significantly related to job satisfaction, with the highest satisfaction among middle-aged, higher-educated, mid-career, and managerial employees. Gender showed no significant effect. All three ERG needs (existence, relatedness, and growth) were positively correlated with job satisfaction, with growth needs exhibiting the strongest association. These findings highlight the importance of both demographic characteristics and psychological need fulfillment in understanding job satisfaction within the construction sector. The study provides evidence supporting the application of ERG theory in China's construction industry and offers practical recommendations for targeted human resource interventions to enhance employee satisfaction and organizational effectiveness.
The satisfaction of users of public motorcycle taxi services in Lat Krabang District, Bangkok
The purpose of this study is to look into how satisfied motorcycle taxi users are in Bangkok's Lat Krabang District. It will do its job by analyzing the factors that influence satisfaction in a number of areas, such as price, safety, and service quality. To meet user needs, we will use the information we have collected to improve and develop service quality in the future. The study's sample group comprises 402 motorcycle taxi users, 60% of whom are female and 40% of whom are male. The majority of them are 13–18-year-old students. This time, a survey method was employed to collect data using questionnaires. These included questions about personal information like gender, age, and occupation, as well as questions about satisfaction with a range of factors, like price, safety, overall satisfaction, and service quality. The data collected from the questionnaire was analyzed using statistical techniques like mean and standard deviation to compare satisfaction levels in each factor and determine the average scores. Users are most satisfied with the quality of service (average score 3.52), followed by safety (average score 3.45) and price (average score 3.16), according to the study's findings, which indicate that overall satisfaction is at a moderate level (average score 3.38). According to the analysis, consumers want to see price increases for services in order to increase overall satisfaction and primarily value service quality.
The Development of Thai Spelling (Writing) for Prathomsuksa 2 Students of Sahasartwittayakarn School by Using Brain Based Learning (BBL)
The purposes of this study were: 1) to create lesson plans on Thai spelling content for Prathomsuksa 2 Students, and 2) to compare learning achievement in Thai spelling for Prathomsuksa 2 Students of Sahasartwittayakarn School by Using Brain Based Learning strategy. The samples were selected from a cluster Random Sampling of 22 Prathomsuksa 2 Students from Sahasartwittayakarn school in Songkhla province in the 2023 academic year. The instruments of this study were 1) six lesson plans, and 2) Achievement tests in Thai spelling content for Prathomsuksa 2 Students, 20 items. The statistics used to analyze the data were arithmetic mean , percentage, standard deviation (S.D.), percentage, and dependent t-test. The results of the study were as follows; 1) There are 6 Lesson plans by Using Brain Based Learning strategy in each lesson plan 2) The results of students’ achievement of Prathomsuksa 2 Students by Using Brain Based Learning strategy through the post-test scores were higher than pre-test scores at the significant level .05.
วรรณพร ชูวิทยาพงศ์
อนงค์ศิริ วิชาลัย
วารุณี โพธาสินธุ์
Thai Public Expectations and Perceptions Toward Understanding in Thai Government’s Entertainment Complex Business Bill, 2025
This study aimed to study the relationship between public expectations and perceptions regarding their understanding of the Entertainment Business Bill. The findings are intended to serve as a guideline for fostering public understanding. This research employed quantitative research. The study population consisted of a sample of 400 Thai citizens aged 20 years and older. Data were analyzed using descriptive statistics and inferential statistics. The research results revealed that many respondents were male, currently studying or holding a bachelor's degree, employed in the private sector, and had an average monthly income of 20,001-25,000 Thai baht. Most respondents were aware of the Entertainment Complex Bill and agreed that its enactment would benefit the country's development. The relationship factors between the public's education level and income influenced their expectations, perceptions, and attitudes. Furthermore, the hypothesis testing confirmed that positive expectations and perceptions had an impact on the public's attitudes towards the Entertainment Complex Bill. This indicates that individuals with positive expectations and perceptions tend to have a favorable attitude towards this bill. Additionally, the public's attitude significantly influenced their understanding at a level of 1.0883, implying that those with a positive attitude are more likely to develop a more detailed understanding of the Entertainment Complex Bill. There should be incorporate effective public education initiatives that clearly communicate its underlying principles and rationale. Enhancing public understanding in this manner is essential to fostering positive attitudes, which in turn can lead to greater acceptance of the Entertainment Complex Bill, 2025.
Thai Government’s Entertainment Complex Bill
A Study on the Relationship between Teachers’ Motivation and Job Satisfaction at Qingdao Huang Hai University, China
The purposes of this research were 1) to study teachers’ motivation at Qingdao Huang Hai University, China. 2) To study Job satisfaction at Qingdao Huang Hai University, China. 3) To study the relationship of Teachers' Motivation and Job satisfaction at Qingdao HuangHai University, China. The quantitative analysis method is applied in this research. The population is teachers of Qingdao Huang Hai University, China. The samples of 315 teachers are selected determining the size of the group sample by Krejcie & Morgan Table at the confidence level (e) of 95% error not exceed 15%. Questionnaires served as the data collection instrument. This research endeavors to probe into the relationship between teachers' job satisfaction and motivation. Grounded in Maslow's Hierarchy of Needs Theory, it investigates the related incentive effects in terms of salary and welfare guarantees, promotion systems, and working environments. 1,762 teachers from Qingdao Huanghai University were selected as the research subjects. the fairer the training opportunities, the more attractive the promotion system, and the more complete the performance appraisal system, the greater the job satisfaction of teachers. .
The Paradox of Stability: Bayesian Network Analytics on IoT-Driven Supply Chain Risk Asymmetry in Startup Unmanned Retail
This study addresses the critical challenge of supply chain risk management in startup unmanned retail enterprises, where conventional models struggle to capture dynamic risk transmissions under data scarcity. By innovatively integrating Bayesian network (BN) methodology with expert knowledge and fragmented operational data, we develop a tripartite risk framework encompassing technological, operational, and consumer behavior dimensions. Empirical validation through mixed-methods analysis of Chinese unmanned retail startups reveals three pivotal findings: First, procurement management (X3), network failures (X6), and sensor reliability (X7) emerge as core risk nodes, demonstrating heterogeneous effects across risk levels—network stability paradoxically serves both as a safety foundation (P(T=0|X6=0)=26.82%) and crisis accelerator (P(T=1|X6=1)=52.96%). Second, technology-operations coupling effects amplify risk propagation, where IoT component failures trigger cascading decision biases (e.g., 55.01% medium-risk probability from X3 disruptions). Third, posterior probability analysis identifies payment system stability (X8) as the global leverage point, with 40.42% influence on low-risk states. Theoretically, we extend complex adaptive systems theory by quantifying risk factor asymmetry and validating Haimes' risk coupling dynamics in digital retail contexts. Methodological limitations regarding static probability assumptions and startup sample bias are addressed through proposed dynamic Bayesian network extensions and AI ethics integration in future research.
Management Guidelines for Business Operations under the BCG Economy Concept: A Study of Small and Medium Enterprises (SMEs) in Nong Khaem District, Bangkok, Thailand
This research aimed to develop management guidelines for business operations under the BCG Economy concept. The study used a qualitative research methodology, collecting data from 30 key informants—SME entrepreneurs in Nong Khaem District, Bangkok—through in-depth interviews. The interview tool was a semi-structured questionnaire, which was validated by experts in terms of structure and content. The data from the interviews were analyzed using content analysis to extract key insights. The findings of the study revealed that the majority of SME entrepreneurs in Nong Khaem District, Bangkok, had an average age of 37.87 years and an average of 11.57 years of work experience. Most entrepreneurs had a bachelor's degree, and the majority of businesses were in manufacturing, with the business size ranging from 100 to 500 million baht. The interview data showed the following points. 1) Most entrepreneurs understood the management guidelines on their businesses according to the BCG Economy concepts. 2) The main problems were the shortage of raw materials, the lack of skilled labor that met the needs of businesses, and the difficulties in securing funding to invest in business transformation to align with the BCG Economy, which required high investment. This included redesigning products according to this policy. 3) Regarding business operations under the BCG Economy concept, most entrepreneurs agreed with the implementation of Circular Economy policies, particularly reusing and recycling of materials such as packaging. 4) The key success factors for managing businesses under the BCG Economy concept included the ability to achieve significant business growth and sustainability.
The Determinants of Women Entrepreneurship in Developing Economies: Evidence from the Literature
Women entrepreneurship plays a pivotal role in socioeconomic development, particularly in developing economies, where it contributes to job creation, poverty reduction, and economic growth. Despite its significance, women entrepreneurs face multifaceted challenges rooted in economic, social, cultural, and institutional barriers. This study synthesizes existing literature to explore the determinants of women entrepreneurship in developing economies, focusing on regions such as East Asia, Africa, South Asia, and Western Asia. Key findings reveal that access to financial resources, societal norms, legal frameworks, education, and support systems significantly influence women's entrepreneurial activities. While necessity-driven entrepreneurship predominates in these regions, women also encounter gender-specific obstacles, including limited access to capital, discriminatory laws, and cultural constraints. The paper highlights the importance of addressing these challenges through targeted policies, enhanced educational opportunities, and supportive institutional environments to foster gender-inclusive entrepreneurial ecosystems. By bridging the knowledge gap, this research aims to inform policymakers and stakeholders in creating conducive conditions for women entrepreneurs, ultimately promoting economic empowerment, and reducing gender inequality in developing economies.
The Relationship between Students’ Academic Motivation and Students’ Self-Efficacy related to Students’ Academic Performance at Shandong College of Traditional Chinese medicine Yantai, China
Academic motivation and self-efficacy are critical factors influencing students' academic performance, yet their specific relationship remains under explored in the context of traditional Chinese medicine education. Understanding this connection at Shandong College of Traditional Chinese Medicine is essential to develop targeted strategies that enhance student outcomes and professional readiness. The objectives 1) To study students’ academic motivation 2) To study students’ self-efficacy 3) To study the relationship between students’ academic motivation and Student’s self-efficacy related to students’ academic performance at Shandong College of traditional Chinese. The sample consisted of 297 students, academic year 2024, using simple random sampling. The instrument using Questionnaire to collect data with an index of consistency (IOC) between 0.67 – 1.00 and the overall reliability of 0.95. Statistics used to analyze the data were mean, standard deviation. The hypothesis was tested by using the Pearson correlation coefficient. The statistical significance was set at the 0.01 level. The study's results indicated that: 1) Students with higher motivation and stronger self-efficacy beliefs tend to perform better academically, with these factors being strongly correlated with high levels of performance. 2) A significant positive relationship exists between both academic motivation and self-efficacy and academic performance, with their importance being notably high. In conclusion, enhancing students' academic motivation and self-efficacy emerges as effective strategies for improving academic performance and overall student success in college. Recommendations for academic interventions to boost these factors are also provided.
Desired Characteristics of School Administrators under Nong Chok District Bangkok Metropolis
This research aimed to (1) study the level of desirable characteristics of school administrators according to the views of teachers in the Nong Chok District Office, Bangkok, and (2) compare the desirable characteristics of school administrators according to the views of teachers in the Nong Chok District Office, Bangkok. The sample group used in this research was 196 teachers in the Nong Chok District Office, Bangkok, academic year 2023, obtained by determining the sample size according to the sample size table of Krejci and Morgan. Then, stratified random sampling was used. The tool used to collect data was a 5-level Likert-type rating scale questionnaire with a reliability of .93. Data were analyzed by testing the differences between the samples using the t-test and a one-way analysis of variance. The research results found that 1) Desired characteristics of school administrators under Nong Chok district Bangkok metropolis, it is at the highest level. When considering each aspect, it was found that the level of desirable characteristics of school administrators was at a high level in every aspect. The average value is ranked first, namely morality, followed by knowledge and ability to perform work. And the aspect that is ranked last is academics. 2) Results of comparing the desired characteristics of Desired characteristics of school administrators under Nong Chok district Bangkok metropolis, classified by gender, educational background, age, and work experience. Overall, the differences were not statistically significant.
ปุณิกา วิชัยรัตน์
ภูวนัย สุวรรณธารา
Factors affecting Consumers’ Purchasing Decision of Bearhouse Beverages in Bangkok.
This research aims to study the factors influencing consumers' purchase decisions of Bearhouse beverages in Bangkok. This quantitative study employs a convenience sampling method, collecting data from 385 consumers in Bangkok through questionnaires. The data were analyzed using percentage, mean, standard deviation, t-test, one-way ANOVA, factor analysis, and multiple regression analysis. The results indicate that most respondents were female, aged 21-30 years, single, holding a bachelor's degree, employed in private companies, and earning an average monthly income of less than 15,000 THB. The inferential statistical analysis found that personal factors, specifically occupation and marital status, significantly influenced the decision to purchase Bearhouse beverages at a statistical significance level of 0.05. Additionally, the marketing mix factors of product and price significantly influenced the decision to purchase Bearhouse beverages at a statistical significance level of 0.05. The estimation model explains 42.2% of the variance in consumers' purchase decisions of Bearhouse beverages.
ธีระศักดิ์ เปี่ยมสุภัคพงศ์
ฐิติพร กรัยวิเชียร
วารุณี มิลินทปัญญา
ภัทราวุธ แก้วสถิตย์
จุฑามาส อิงโพธิ์ชัย
Factors affecting the decision to use the Agoda application for booking accommodation in Bangkok.
This research aims to study the factors influencing customers' decisions in Bangkok to use the Agoda application for booking accommodations This quantitative study employs a convenience sampling method, collecting data from 385 users in Bangkok through questionnaires. The data were analyzed using percentage, mean, standard deviation, t-test, one-way ANOVA, factor analysis, and multiple regression analysis. The results indicate that most respondents were female, under 25 years old, with an education level below a bachelor's degree, employed in private companies, and earning an average monthly income of less than 20,000 THB. The inferential statistical analysis found that all personal factors did not significantly differ in their influence on the decision to use the Agoda application at a statistical significance level of 0.05. Additionally, the marketing mix factors of price and process significantly influenced the decision to use the Agoda application at a statistical significance level of 0.05. The estimation model explains 56.6% of the variance in customers' decisions to use the Agoda application for booking accommodations by users in Bangkok.
ธีระรัตน์ เปี่ยมสุภัคพงศ์
พรพรรณ สุวรรณประทีป
Factors Influencing Consumers’ Decision to Purchase Environmentally Friendly Productsin Bangkok and Its Vicinity
This research aimed to study the level of factors influencing the decision to purchase environmentally friendly products of consumers in Bangkok and its vicinity and to compare the factors influencing the decision to purchase environmentally friendly products of consumers in Bangkok and its vicinity. The sample group used in this research was consumers residing in Bangkok and its vicinity, selected using the non-probability sampling method and convenience sampling, totaling 432 people. The instrument used for data collection was a rating scale questionnaire, which was tested for reliability using Cronbach's Alpha Coefficient, which was 0.94. Data were analyzed using descriptive statistics, including frequency, percentage, mean, and standard deviation, and inferential statistics, including t-test, One-way ANOVA, and pairwise comparisons using the LSD method. (Least Significant Dirrercence). The research results found that 1) The level of factors that influenced the decision to purchase environmentally friendly products of consumers in Bangkok and its vicinity, both overall and in each aspect, was at a high level. The aspect with the highest average value was: Environmentally friendly product use behavior, followed in order by distribution channels, Price, support for environmental conservation, attitudes toward environmentally friendly products, concern or awareness of environmental problems, marketing promotion, products, intention to purchase environmentally friendly products, and knowledge of environmental problems. 2) Comparison of factors influencing the decision to purchase environmentally friendly products classified by individual condition. Different levels of education have different overall purchasing decisions for environmentally friendly products. Different occupations have different overall purchasing decisions for environmentally friendly products. Different incomes have different overall purchasing decisions for environmentally friendly products at a statistically significant level of 0.05. As for gender and age, there is no difference in overall purchasing decisions for environmentally friendly products.
วรรณวิมล จงจรวยสกุล
Construction of Performance Tester for Fuel Injector of Laboratory Diesel Engine
The construction of a diesel injector tester for use with the objectives of 1) creating a diesel injector tester that can spray fuel into mist and can be used to check the working conditions of various diesel engine fuel injectors. In this research, the injector pressure value was tested according to the standard performance value of the injector pressure in the data. [3] The fuel injectors used in the test were Nissan SD22 nozzle injectors and Isuzu 4JA1 hole injector injectors, which have a standard value of 120 bar. 2) studying the satisfaction of users of the diesel fuel injector performance tester. The population and sample were expert technicians and establishments, a total of 10 people, by purposive selection. The research instruments were data recording and questionnaires. The statistics used in the research were mean, standard deviation, and percentage. The experimental results found that when testing the diesel injector tester of the fuel injector of Nissan car model SD22 pin type and the fuel injector of Isuzu car model 4JA1 hole type using the VE pump to test the standard pressure value of the fuel injector of Nissan car model SD22 and the injector used in the experiment was a pin type injector with the highest difference in injector pressure not exceeding 5 bar and the fuel injector of Isuzu car model 4JA1 was a hole type injector with the highest difference in injector pressure not exceeding 4 bar. The pressure value of both types of injectors is within the standard value that can be used when compared to the standard value specified from the car data. For the quality of the diesel fuel injector performance tester, the overall average value is at a high level (3.86) and the evaluation of the satisfaction of the users with the tester found that they were satisfied with the overall level at the highest level (4.54).
Applying an Individualized Instruction Plan (IIP) to Enhance Cognitive Skills in Recognizing Numbers 1-9 for Children with Autism at the Preparatory Level, Lamphun Special Education Center
This education aimed to develop an Individual Implementation Plan (IIP) using educational games to enhance cognitive skills in recognizing and understanding numbers 1-9 among children with autism at the preparatory level at the Lamphun Special Education Center. The target group consisted of two girls aged 4 and 5, diagnosed with autism, selected through purposive sampling. The study employed a one-group pretest-posttest design. Research instruments included six personalized instructional plans designed by the researcher and validated by three experts, along with behavioral observation checklists administered before and after the intervention. The results showed that all six educational game-based IIP plans were rated as highly appropriate by the experts. Furthermore, the use of these games significantly improved the cognitive skills related to number recognition and understanding among the participants, advancing from a “very low” to a “high” level according to the established criteria. The findings indicate that educational games are effective tools for promoting cognitive development in children with autism. These instructional strategies can serve as a model for personalized learning approaches, especially for children with special needs at the early childhood level, supporting long-term development in a meaningful and engaging manner.
นางสาวธิญดา จี้รัตน์
The Results of Developing the Competence in Creating Digital Learning Media Using Artificial Intelligence (AI) Tools of Basic Education Teachers with Design Thinking Process
This research aims to: (1) enhance the competency of basic education teachers in creating digital learning media using Artificial Intelligence (AI) tools through the design thinking process; and (2) propose guidelines for the development of this competency. A mixed-methods research approach was employed. The study's target group comprised 60 basic education teachers recruited through voluntary sampling. Research instruments included: (1) a training activity plan based on the design thinking process; (2) a competency assessment form for digital learning media creation; and (3) a focus group discussion protocol. Quantitative data were analyzed using mean, and percentage calculations, while qualitative data were examined through content analysis. The research findings indicated that: (1) teachers who participated in training utilizing the design thinking process exhibited a good level of competency in creating digital learning media with AI tools, achieving an average competency level of 80.11 percent; and (2) the teachers proposed guidelines to further develop their competency in digital learning media creation with AI tools. These guidelines include the establishment of a professional learning community for teachers to exchange knowledge on using AI tools within the design thinking framework. Additionally, they recommended compiling examples of application usage and troubleshooting methods for various web applications to address challenges encountered during the development of digital learning media. A key finding of this study is that, with appropriate guidance and tools, educators can effectively keep pace with technological advancements and leverage AI to develop learning materials and educational innovations tailored to the school context. This reflects a novel perspective that expands the scope of teacher development in the digital age.
ธัญญพัทธ์ ศักดิ์บุญญารัตน์
ซิธิวาโวร์ บุญมา
ลือศักดิ์ มาตรพรหม มาตรพรหม
Factors Affecting Consumers’ Decision to Purchase Residential Properties with Product Innovation in Nonthaburi Province.
This research aimed to: 1) study the demography factors influencing purchasing decision of residence with product innovation in Nonthaburi Province 2) study the consumers’ behavior in purchasing decision of residence with product innovation in Nonthaburi Province. The sample group in this research was 400 population with the age over 25 living in Nonthaburi Province. The questionnaire was used to collect data. The descriptive statistics were frequency, percentage, mean and standard deviation and the influential statistics were t-test and One-Way ANOVA. The results of this research revealed that mostly of the sample group was female with the age between 31-35, bachelor’s degree, private employees, average income per month between 20,001-30,000 baht. The behavior in purchasing decision of residence mostly was in purchasing a single house with the cost of 2.01-4 million baht. The main purpose in purchasing residence depended on family separation. The internet was used to find the information including with the web site. The influential person towards the purchasing decision was self-determination. The place where the samples made decision to buy a house was the sales office. The result also showed that the occupation related with purchasing decision of residence with product innovation of consumers in Nonthaburi Province was statistical significance at .05 level while gender, age educational background and income did not relate with purchasing decision of residence with product innovation of consumers in Nonthaburi Province.
ธีระยุทธ์ ขุนศรีแก้ว
Liver Fibrosis Among People Living with HIV in Thailand
Liver fibrosis is a critical public health concern among people living with HIV (PLHIV) due to its association with an increased risk of liver-related mortality. This study aimed to investigate the prevalence of significant liver fibrosis (F2-F4) and analyze the association between clinical factors and liver fibrosis in PLHIV in Thailand. Secondary data were obtained from the HIV-NAT 006 cohort, which included 1,032 individuals who underwent liver stiffness measurement between January 15, 2010, and July 4, 2019. Participants were categorized into two groups based on liver fibrosis severity: F0-F1 (no or mild liver fibrosis) and F2-F4 (significant liver fibrosis). Descriptive statistics and statistical tests were used for data analysis, including the Mann-Whitney U test for continuous variables and the Chi-square test for categorical variables. The prevalence of significant liver fibrosis (F2-F4) was found to be 14.7%. The median age of participants was 42.9 years (IQR: 36.5–48.5), with the majority being male (61.4%). The median values for age, body mass index (BMI), waist circumference, ALT, AST, fasting blood glucose, and triglyceride levels were significantly higher in the F2-F4 group compared to the F0-F1 group (p<0.05). Additionally, the proportions of smokers, individuals with hepatitis C virus (HCV), diabetes mellitus (DM), and hypertension (HT) were significantly higher in the F2-F4 group than in the F0-F1 group (p<0.05). Conversely, platelet count, estimated glomerular filtration rate (eGFR), HDL-C, and CD4 cell count were significantly lower in the F2-F4 group (p<0.05). These findings highlight that metabolic abnormalities, comorbidities, HCV infection, smoking, and a lower immune system contribute to the progression of liver fibrosis in PLWH. Therefore, continuous monitoring of PLWH with these risk factors is essential to reducing the incidence of liver fibrosis and lowering the risk of liver-related mortality.
ธนวัฒน์ โนชัยวงค์
ชูเกียรติ วิวัฒน์วงศ์เกษม
A Comparison of Learning Achievements in the Subject of Network Configuration in the Lan System according to the Principles of the Network System of the Third-Year Vocational Students Who Learned through Games from the Cisco Aspire Networking Academy Edition Program with Regular Learning Methods
This research aimed to 1) compare the learning achievement in the subject of Network Configuration in LAN system based on network system principles between the students who receive learning management using games from the Cisco Aspire Networking Academy Edition program and the students who learned with the regular learning management, and 2) examine students' satisfaction with game-based learning from the Cisco Aspire Networking Academy Edition program. The sample group consisted of third-year vocational certificate students at Eastern Technological College (E-Tech), selected using cluster random sampling. They were divided into two groups: an experimental group and a control group, each consisting of one classroom with 49 students, for a total of 98 students. The research instruments included game-based learning management plans, regular learning management plans, learning achievement tests, and satisfaction questionnaires. Data were analyzed by using mean, standard deviation, and independent t-test. The research findings indicated that 1) the students who received learning management using games from the Cisco Aspire Networking Academy Edition program had higher academic achievement than the students who received regular learning management, with statistical significance at the .05 level, and 2) students' overall satisfaction with game-based learning management from the Cisco Aspire Networking Academy Edition program was at a high level. (Mean = 4.22, S.D. = 0.73)
เกียรติยศ สีหะวงษ์
อาทิตยา เสียงล้ำ
สิทธิชัย ปัญจพาณิชย์กุล
The Effect of Learning Experience Management by Using Games in Matific Application on the Development of Basic Mathematical Skills for Early Childhood Children in Kindergarten Year 1
This research aimed to 1) develop basic mathematical skills of early childhood children in kindergarten year 1 by using games from Matific application according to the 75 percent criterion, and 2) study the progress of the development of basic mathematical skills of early childhood children in kindergarten year 1 by using games from Matific application. The sample group was 14 early childhood children in kindergarten year 1, class KG.1A at Sarasas Witaed Samutsakhon School. The research instruments were 1) 5 educational game activity experience plans with the appropriate mean between 3.61-4.17, which was at a very appropriate level, and 2) a 20-item basic mathematical skills test with the difficulty index between 0.50-0.73, a discrimination index between 0.21-0.63, and a reliability value of 0.80. The statistics used for data analysis were percentages and relative development scores. The research results found that 1) after learning with games from Matific application, the overall percentage of the basic mathematical skills assessment scores was 82.86 points, with 64.29 percent of early childhood children passing the 75 percent criterion and 35.71 percent failing the criterion, and 2) the early childhood children who learned by using games from Matific application had higher scores after learning, with an average high score for basic mathematical skills development, with a relative development score of 65.22.
ลัดดาวัลย์ ทองแพง
นารีรัตน์ หงษ์เจริญ
The Development of Mathematical Basic Skills for Early Childhood Children in Kindergarten Year 1 Using Educational Games from the Candy Shoot N Merge Application
This research aimed to 1) develop mathematical basic skills of early childhood children in Kindergarten Year 1 who received experiences using educational games from the Candy Shoot N Merge application and 2) compare the mathematical basic skills of early childhood children in Kindergarten Year 1 who received experiences using educational games from the Candy Shoot N Merge application. The sample consisted of 20 children from Kindergarten Year 1, class 1 at Attaphiwat School, selected through cluster random sampling. The research instruments included a learning experience plan using the game and a basic mathematical basic skills test. Data were analyzed using percentages, and hypothesis testing was conducted using the dependent t-test. The research results found that 1) the early childhood children in Kindergarten Year 1 who received the experience using educational games from the Candy Shoot N Merge application had a mathematical basic skills score before the experience of 255 points, or 51.00 percent, which was at a fair level, and after the experience, they had a mathematical basic skills score of 409 points, or 81.80 percent, which was at a good level. 2) the early childhood children in Kindergarten Year 1 who received the experience using educational games from the Candy Shoot N Merge application had a basic mathematics skill after the experience that was higher than before the experience, with statistical significance at the .05 level ( t = 8.11*, p= .00).
The Development of an Adventure Board Game in the Accounting World to Enhance Business Transaction Analysis for Basic Accounting 1 Course of First-Year Vocational Certificate Students
This research aimed to 1) develop an accounting adventure board game in the accounting world to meet the efficiency criterion of 80/80, 2) compare the analytical thinking ability of the students before and after learning by using the adventure board game in the accounting world, and 3) study the students' satisfaction toward the development of analytical thinking ability in business transactions using an adventure board game in the accounting world. The sample group consisted of 44 first-year vocational certificate students of Eastern Technological College (E. Tech), class BAC 1/5, selected by cluster random sampling. The research instruments were 1) the learning management plan, 2) the accounting adventure board game, 3) the test to measure the ability to analyze business transactions, and 4) the satisfaction questionnaire. Data were analyzed by finding the mean, standard deviation, media efficiency test (E1/E2), and dependent t-test. The research results found that 1) the adventure board game in the accounting world had an efficiency value of E1/E2 equal to 80.22/87.33, which was higher than the efficiency criteria set at 80/80, 2) the students who studied by using adventure board game in the accounting world had an ability to analyze business transactions after studying (Mean = 17.47, S.D. = 2.00) higher than before studying (Mean = 9.93, S.D. = 1.91) with statistical significance at the .05 level and 3) the students had the highest overall satisfaction towards the development of their analytical thinking ability in business transactions using the adventure board game in the accounting world (Mean = 4.53, S.D. = 0.65).
ศุภรัสมิ์ ภูมิวิจารณ์
อุไรรัตน์ แย้มชุติ
Enhancing Mathematics Learning Outcomes in Circle Unit through Cooperative Learning with Team Game Tournament via Quizizz and Math Learning Center Applications for Grade 6 Students
This research focused on two main objectives. 1) Comparing learning achievement of the learning in Circle unit, before and after learning by using the cooperative learning method with Team Game Tournament technique via Quizizz and Math Learning Center applications of Grade 6 students. 2) Examining students’ satisfaction towards collaborative learning management by using the cooperative learning method with Team Game Tournament technique via Quizizz and Math Learning Center applications of Grade 6 students. This research involved a sample group of 42 grade 6 students from Class 6/1 at Maneewattana School, selected by using cluster sampling. The study employed three main research instruments. 1) the cooperative learning management plan with Team Game Tournament technique, 2) the achievement test, and 3) the satisfaction questionnaire. The statistics used in data analysis were mean, standard deviation and t-test Dependent. The research findings revealed that 1) students who learned through the cooperative learning method with the Team Game Tournament using the Quizizz and Math Learning Center applications had higher academic achievement scores after studying (Mean = 15.79, S.D.= 2.02) than before studying (Mean = 9.10, S.D.= 2.31) at a statistical significance level of .05, and 2) students’ satisfaction with the cooperative learning method using the Team Game Tournament through the Quizizz and Math Learning Center applications was at a high level (Mean = 3.83, S.D. = 0.70).
Cooperative Learning/ Team Game Tournament/ Learning Achievement
นางสาวสุกัญญา สารคุณ
นางสาวสุกัญญา แนวพิลา
นายนิมิตร วังคำเชื้อ
The Results of the Learning Activity Using the Game “Time to Climb” to Improve English Learning Achievement in NEWS Unit for Fifth-Grade High School Students
The purposes of this study were to: (1) compare the English learning achievement of Grade 11 students in the News unit before and after using the “Time to Climb” game, and (2) examine students' satisfaction with learning English in the News unit through the Time to Climb game. The sample consisted of 37 Grade 11/1 students from Donka Wittaya School, selected through cluster sampling. The research instruments included (1) two lesson plans incorporating the game, with an average suitability rating of 4.00, indicating a high level of appropriateness; (2) a 20-item achievement test with item difficulty indices ranging from 0.43 to 0.70, discrimination indices from 0.33 to 0.72, and a reliability coefficient of 0.89; and (3) a 10-item satisfaction questionnaire with a reliability coefficient of 0.92. Data were analyzed using the mean, standard deviation, and a paired-sample t-test. The results revealed that (1) students’ English learning achievement in the News unit significantly improved after using the Time to Climb game at the .05 significance level, and (2) students’ overall satisfaction with learning English in the News unit through the Time to Climb game was high (Mean = 4.29, S.D. = 0.54).
นางสาวชลลดา สุนันทธรรม
สุนิสา หงษ์เวียงจันทร์
นราทิตย์ สุชาติธรรม
ลือศักดิ์ มาตรพรหม
Enhancing Learning Achievement in Mathematics Subject on Addition and Subtraction of Numbers within 1,000 through Poki Games for Grade 2 Students
This research aimed to 1) compare the learning achievement in mathematics subject on addition and subtraction of numbers within 1,000 of grade 2 students before and after being taught using the Poki game-based learning approach, and 2) compare the learning achievement in mathematics on addition and subtraction of numbers within 1,000 of grade 2 students after being taught using the Poki game with a 70 percent criterion. The sample group consisted of 34 grade 2 students from class 2/3 at Wat Bangpla (Samutwanaratbamrung) School, selected by cluster random sampling. The research instruments included five lesson plans using Poki games, which had an appropriateness average between 3.53 - 4.00, which was very appropriate. Additionally, a 20-item achievement test with a difficulty index between 0.23 - 0.80, a discrimination index between 0.43 - 0.60, and a reliability value of 0.75. The statistics used in data analysis were dependent t-test and one sample t-test. The research findings revealed that 1) the students who received learning management using the Poki had higher learning achievement scores after learning than before learning, with statistical significance at the .05 level, and 2) the students who received learning management using Poki game had learning achievement scores after learning at 79.56 percent, which was significantly higher than the 70 percent criterion at the statistical level of .05.
กัญญมาส อุส่าห์รัมย์
ณัฐพงศ์ กาญจนเรืองรัตน์
ศิริลักษณ์ สุวรรณวงศ์
Development of a Board Game to Promote Learning about Investment in Basic Business Course for First-Year Vocational Certificate Students
This research aimed to 1) develop a board game to promote learning about investment with an efficiency of 80/80, 2) compare the learning achievement on investment of students before and after learning with learning activities using board games, and 3) study the satisfaction of students towards learning with learning activities using board games. The sample group consisted of 50 first-year vocational certificate students of Eastern Technological College (E.Tech), BMK. 1/5 room, selected by cluster sampling. The research instruments consisted of 1) board games, 2) learning management plans, 3) achievement tests, and 4) satisfaction questionnaires. The statistics used for data analysis were mean, standard deviation, media efficiency test (E1/E2), and t-test Dependent. The research results found that 1) the board game to promote learning about investment had an efficiency of E1/E2 equal to 80.30/80.13, higher than the efficiency criteria of 80/80. 2) Students who learned with learning activities using board games The post-learning achievement scores (Mean = 24.04, S.D.= 2.63) were significantly higher than those before learning (Mean = 15.24, S.D.= 4.21) at a statistical significance level of .05. 3) Students had the highest overall satisfaction with learning through learning activities using board games (Mean = 4.59, S.D.= 0.56).
ชนัญชิดา มหาชยานนท์
นิจจารีย์ เรืองชัง
อินทิรา ศรีจันทร์
The Developing Reading Comprehension Skills with Game-Based Learning Methods In conjunction with Playbadaboom Game Media for Grade 4 Students
This research aimed to 1) compare the reading comprehension skills of fourth-year elementary students before and after learning through game-based learning with the Playbadaboom game media, and 2) examine students' satisfaction with game-based learning using Playbadaboom. The sample group consisted of 21 fourth-year elementary students from class 4/1 at Mahachai Christian Wittaya School, selected through cluster random sampling. The research instruments included (1) a game-based learning lesson plan, (2) the Playbadaboom game, (3) a reading comprehension test, and (4) a student satisfaction questionnaire. The data were analyzed using mean, standard deviation, and a t-test for dependent samples. The results revealed that 1) students’ reading comprehension skills significantly improved after learning through game-based learning with Playbadaboom at the .05 significance level, and 2) students' overall satisfaction with game-based learning using Playbadaboom was at a high level (Mean = 4.26, S.D. = 0.68).
สิริลักษณ์ ศรีชลา
เฉลียว พันธุ์สีดา
Evaluation of Working Postures and Musculoskeletal Disorders Among Color Mixing Workers in a Plastic Manufacturing Facility
This study aimed to evaluate the ergonomic risks of color mixing workers in a plastic injection molding factory using the Rapid Entire Body Assessment (REBA) technique, and to analyze the relationship between working postures and musculoskeletal disorders (MSDs). The sample consisted of four male workers with a mean age of 35 ± 7.16 years, a mean body weight of 59.5 ± 9 kilograms, and an average height of 165.75 ± 11.79 centimeters. The survey revealed that 75% of workers experienced pain in the neck, lower back, and knees in the past six months, and 50% reported symptoms in the lower back and knees in the last seven days. The REBA assessment showed that posture 1 (lifting plastic pellets) posed the highest ergonomic risk (55%), primarily due to neck tilting, arm elevation, and force exertion exceeding 22 pounds. Posture 3 (removing pellets from the machine) had a high risk of 25%, while posture 4 (bagging plastic pellets) posed a moderate risk (20%). Pearson's correlation analysis revealed a strong positive correlation between posture 1 and knee disorders (r = 0.962, p = 0.038), and a strong negative correlation between posture 3 and wrist/hand disorders (r = -0.977, p = 0.023). The study concludes that workers are at significant risk of MSDs due to repetitive tasks and excessive force, and recommends improvements such as lifting aids and ergonomically designed workstations to reduce health risks.
พรรณวดี ระดิ่งหิน
ปิยะรัตน์ ปรีย์มาโนช
เสรีย์ ตู้ประกาย